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  • Simple
  • This project uses a quad-tree spatial data structure and the diamond-square
  • Terrain generation
  • Another experiment with
  • Made in processing.

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You can play with the web demo used to make this video here: ... some additional experiments aimed to improve water rendering. perlin noise based procedural In this coding challenge, I create a Procedural Terrain Generation using Midpoint Displacement

This is my final year project that I developed while at the University of Portsmouth.

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