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- Simple
- This project uses a quad-tree spatial data structure and the diamond-square
- Terrain generation
- Another experiment with
- Made in processing.
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You can play with the web demo used to make this video here: ... some additional experiments aimed to improve water rendering. perlin noise based procedural In this coding challenge, I create a Procedural Terrain Generation using Midpoint Displacement
This is my final year project that I developed while at the University of Portsmouth.
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