Introduction to Cuda Ray Tracer In Progress Depth Of Field

Let's dive into the details surrounding Cuda Ray Tracer In Progress Depth Of Field. I was experimenting with how to generate random values in my kernel, and more specifically how to generate different random ...

Cuda Ray Tracer In Progress Depth Of Field Comprehensive Overview

Just thought this looked cool.Obviously the sampling should reset when the camera or scene changes. But this is what happens if ... The good part: I implemented basic materials with diffuse textures. The bad part: It revealed an error in my kd tree implementation. CUDA

So I just completed the next task on the list, which was mesh instancing. So now I can place multiple instances of the same mesh ...

Summary & Highlights for Cuda Ray Tracer In Progress Depth Of Field

  • So this really took a toll on the framerate.Rendering the stanford dragon consisting of 50 000 vertices and 100 000 faces.
  • DOOM raytraced in real-time with CUDA - Depth Of Field (Work in progress)
  • CUDA
  • Increased performance from ~25ms to ~8ms by using kdtree for mesh intersections.
  • Here's something for my 1 viewer, whoever you are! There's light! And there's reflections! Enjoy the shiny grass! No indirect light ...

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