Exploring Box2d Lesson 2 17 Making A Peg Light Up And Some Warnings

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  • Okay let's add in the last graphical effect of our game and that's going to be
  • ... to be calculating this using the arct tangent
  • ... physics engine and
  • Pegs
  • So when we last left off from uh the previous

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So we can finally finish up our goal of having the Up and jumping down to our handle We'll see that it does in fact work as soon as our balls hit our ... to add

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